Monomi Park have also taken the opportunity to expand the lore of Slime Rancher. "With lovely landscapes and hidden secrets to uncover, running around pretty fields, coastal pathways, and eerie caverns is a treat." I don’t know if you’ve Googled angler fish recently, but they are a whole world away from ‘cute’ so how Monomi Park managed to make the angriest fish in the entire ocean cute is some sorcery. You’ve got your cotton slimes with bunny ears, flutter slimes with butterfly wings, ringtail slimes with racoon tails, batty slimes with little fangs, and even angler slimes based on angler fish. There are also, of course, plenty of new slimes - and I don’t think I need to emphasize how adorable they all are. You can also make it feel more homely with unlockable decorations, like trees, mushrooms, and other pretty foliage. It’s gorgeous, with plenty of light for crops and space for slime plots. There are also plenty of new features in this sequel, one of my favourites being your new home base which is a giant conservatory with a huge tree plonked in the middle. Monomi Park has given its world a major revamp, to the point that if I was Beatrix I would invest in some powerful eye gear to not get blinded. I’ve never wanted to eat imaginary fruit so badly in all my life. Water moves like liquid glass, slimes have a satisfying sheen to their blobby bodies, and fruit has a delicious gloss to them. It’s not just the vibrant colours, but everything has a crystalized shimmer, and together with a pleasing pastel palette - it’s a visual feast. Like seriously, it’s so pretty I spent half an hour just ogling at its landscapes. Monomi Park’s sequel feels a little too familiar to its predecessor in its early game, and it's put a major downer on my goo-hoovering adventures.īut let’s start with the good stuff - in short, Slime Rancher 2 looks incredible. After spending a handful of hours frolicking with slimes and skipping around Rainbow Island, though, that early dazzle is starting to wear off. Review code didn't arrive until launch day unfortunately, but all week I've been vibrating with anticipation. Beatrix LeBeau has packed up her slime-wrangling gear and has crossed the Slime Sear to Rainbow Island, a new land packed with new mysteries and new slimes.Īs a seasoned slime wrangler myself, I was excited to dive head-first into this new, colourful world. 22.Out now in early access, Slime Rancher 2 is the highly anticipated sequel to Monomi Park’s charming farming sim. Eager fans can get their hands on the game as soon as it launches in early access on Sept. Players who want to assist with the development and bringing the game out of early access are invited to report bugs and provide feedback on the support section of the Slime Rancher website.Īccording to the devs, the studio plans to support and expand the Slime Rancher universe for many years through Slime Rancher 2, so it doesn’t seem like updates and content will slow down anytime soon. The game will cost the same during early access and after its 1.0 update. “We have a lot of content planned for version 1.0 and beyond and are a no-crunch studio, so we will give development the time it needs to produce the high-quality experience you expect from us,” Monomi Park said. Slime Rancher 2 will be in early access for a minimum of a year and a half from its release date, though this may prove to be an underestimate. All saves will be retained through early access updates, so players don’t need to worry about starting over at any point. Although the full game isn’t yet finished, there’s enough for players to enjoy on launch that a release was warranted. In a statement on Steam, Monomi Park said that launching in early access proved successful for the original Slime Rancher and that the devs want to try it again with the sequel. The dev team has shared their thoughts on the game’s early access status.
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